16 unstable releases (7 breaking)
|0.8.0||Aug 5, 2018|
|0.7.0||May 19, 2018|
|0.6.0||Dec 30, 2017|
|0.5.1||Aug 30, 2017|
|0.3.0||Mar 31, 2016|
#21 in Game engines
441 downloads per month
Used in 4 crates
Amethyst is a game engine aiming to be fast and as configurable as possible.
These principles are what make amethyst unique and competitive in the world of game engines.
- Massively parallel architecture.
- Powered by a correct Entity Component System model.
- Rapid prototyping with RON (Json-like) files for prefabs and an abstract scripting API.
- Strong focus on encouraging reusability and clean interfaces.
Amethyst is based over a very powerful parallel ecs called specs. This allows games built with Amethyst to maximize the processing power usage to make it run as smooth and as fast as possible, without the headache of multithread programming.
By design, the amethyst engine encourages you to write clean and reusable code for your behaviours and data structures, allowing engine users to easily share useful components, thus reducing development time and cost.
Using the ecs architecture, the code of games can be cleanly divided between data and behaviour, making it easy to understand what is going on, even if the game is running on a massive 64 cores processor.
While we may not be feature-packed (yet!), we all strongly believe that the community-oriented side of amethyst will thrive as we move forward!
Please visit the features page for a list of features Amethyst provides.
While the engine can be hard to use at times, we made a lot of documentation that will teach you everything you need to use amethyst comfortably!
If you don't understand a part of the documentation, please let us know. Join us on discord or gitter, or open an issue, we are always happy to help!
To compile any of the examples run:
$ cargo run --example name_of_example
All available examples are listed under examples.
Our most advanced example is currently called pong. It is a pong game, as you may have guessed it.
$ cargo run --example pong
There are quite a few prototype games that were made with Amethyst. A list will be available soon. While we create this list, feel free to join our discord and ask about which projects are currently being made with Amethyst.
For a full-blown "Hello World" tutorial check out the Getting Started chapter in the book.
If you are compiling on Linux make sure to install the following dependencies:
$ sudo apt install libasound2-dev libx11-xcb-dev
$ sudo dnf install alsa-lib-devel
You can build the book locally with:
$ cargo install mdbook $ mdbook build book
The text can be found in
book/html/index.html. To generate the API
documentation locally, do:
$ cargo doc
The API reference can be found in
We do not support anything other than the most recent Rust stable release. Use nightly and beta channels with this project at your own risk.
Please check out the FAQ before asking.
We are a community project that welcomes contributions from anyone.
If you're interested in helping out, please read the contribution guidelines file before getting started.
We have a good first issue category that groups all issues or feature request that can be made without having an extensive knowledge of rust or amethyst. Working on those issues is a good, if not the best way to learn.
If you think you are not ready to code yet, you can still contribute by reviewing code written by other members of the community. In fact, code reviews ensures that the code that gets added to amethyst is of the highest quality as possible. Pull requests available for reviews are here.
If for some reason we don't have any open PR or good first issues (that would be a good thing), you can look through the issue tracker.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
- amethyst_animation 0.3
- amethyst_assets 0.4
- amethyst_audio 0.3
- amethyst_config 0.7
- amethyst_controls 0.2
- amethyst_core 0.3
- amethyst_input 0.4
- amethyst_locale 0.2
- amethyst_renderer 0.8
- amethyst_ui 0.3
- amethyst_utils 0.3
- derivative 1.0
- log 0.4
- rayon 1.0
- rustc_version_runtime 0.1
- winit 0.15
- profiler? profiler? thread_profiler 0.1