|0.9.1||Jul 6, 2018|
|0.8.1||Jun 17, 2018|
|0.7.2||Dec 13, 2017|
|0.7.1||Nov 20, 2017|
|0.3.0||Jul 31, 2017|
#40 in Parsing tools
221 downloads per month
Used in 3 crates (2 directly)
This is a GLSL450 parser which aims is to parse a GLSL450-formatted source into an in-memory representation (AST). It strictly follows the grammar rules defined in the official GLSL 450 specifications.
Currently, the parser expects the input source to be
&[u8], which provides a pretty poor
experience in error reporting. This is a serious issue and is being worked on.
This crate is a GLSL450 compiler. It’s able to parse valid GLSL450 formatted source into an
abstract syntax tree (AST). That AST can then be transformed into SPIR-V, your own format or
even folded back to a raw GLSL
String (think of a minifier, for instance).
You’ll find several modules:
parser, which exports the parsing interface (functions, types) to use the GLSL parsers.
parsers, which exports most of the parsers to parse the whole or a part of GLSL source (intermediary parsers).
syntax, which exports the AST and language definition.
Feel free to inspect those modules for further information.
If you’re just looking for a parser that would give you the AST for a shader, you might be