✓ Uses Rust 2018 edition
|0.23.0||Feb 7, 2020|
|0.22.0-alpha5||Nov 15, 2019|
|0.22.0-alpha1||Jun 21, 2019|
|0.20.0||Mar 10, 2019|
#11 in Graphics APIs
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Used in 254 crates (100 directly)
A low-level library for OpenGL context creation, written in pure Rust.
[dependencies] glutin = "0.23"
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Warning: these are examples for master. For the latest released version, 0.23, view here.
git clone https://github.com/rust-windowing/glutin cd glutin cargo run --example window
Please refer to ISSUES.md.
Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.
For examples, please look here.
Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.
Glutin is only officially supported on the latest stable version of the Rust compiler.
To compile the examples for android, you have to use the
cargo apk utility.
android-rs-glue repository for instructions.
Emscripten support has been deprecated in favor of platforms like stdweb. To get an OpenGL context on these platforms, please use crates like glow instead.
The plan is that glutin tries to dynamically link-to and use Wayland w/EGL if possible. If it doesn't work, it will try Xlib w/GLX follow by Xlib w/EGL instead. This is work-in-progress.
Due to an issue with how Mesa and Wayland play together, all shared contexts must use the same events pool as each other.