#parser #game #loader #doom #wad

lad

A simple DooM WAD file loader/reader

2 releases

0.1.1 Nov 9, 2018
0.1.0 Nov 9, 2018

#6 in #loader

Download history 8/week @ 2018-11-09 15/week @ 2018-11-16 3/week @ 2018-11-23 10/week @ 2018-11-30 5/week @ 2018-12-07

4 downloads per month

Apache-2.0

7KB
108 lines

LAD - Load All the Data

LAD is a rust crate for parsing and reading WAD files. That's about it.

Getting started

In your Cargo.toml, add the following:

[dependencies]
lad = "*"

to include the library with your project, and then in your main.rs, add the following to the top:

extern crate lad;

There you go! You can now use LAD in your project! As an example - assuming you have a file named DOOM2.WAD in your current working directory, you can simply do

use std::path::Path;

fn main() {
    let doom2 = lad::Wad::load(&Path::new("DOOM2.WAD").unwrap());
    println!("{:?}", doom2);
}

and then run with cargo run, and then it should print the contents of the doom2 variable, showing all the entries + data in it.

License

This project is under the Apache2 license. More details can be found in the LICENSE file in the root of this repo.

No runtime deps